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Illustration:Charlie experiences physical challenges that prevent him from being able to control the mouse on the computer. Instead, Charlie presses on his "Mouse House" to activate and control special software. The computer mouse is inside this small photo album and pressing on the cover clicks the mouse button. |
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Special software has been created for very young children, children with physical challenges, or children functioning at young levels who may have difficulty manipulating a mouse or using a keyboard. This software is designed to be controlled by a mouse click.
The simplest type of software allows the child to advance through the software by clicking the mouse button to go to the next page, picture or part of a story. This enables the child to be actively controlling the progression instead of passively observing it. (examples: specially designed Hyperstudio stacks, IntelliPics files, switch software and StoryTime software.)
Slightly more complex software offers the child several choices, by scanning or sequentially highlighting choices. With this type of software the child activates the switch when a desired item is highlighted and the computer responds by performing that choice. This allows for more control and active participation, but requires the child to time switch activations. (examples: specially designed Hyperstudio stacks, IntelliPics files, Clickit, Clicker Plus, and StoryTime software.) Note: with two switches, the timing aspect can be removed, but you will need more than a mouse click for the second switch.
The most sophisticated software allows for actual mouse manipulation. These require more concentration, timing ability and higher cognitive skills. (examples: Cross Scanner, Kenex) In addition, some commercial software has a built-in scan feature. (Edmark Early Learning Series and Unifix Cubes) Story programs, such as the Living Books Series can be used if the mouse is place over the "next page" button and then the child may advance the pages by clicking the mouse button.
Traditionally, a switch interface or switch adapted mouse of some type is purchased and connected to the computer so that the child will be able to use a switch to click the mouse. The Mouse House acts as a simple switch without using a commercial interface or adapted input device. The mouse is placed inside a small notebook. Pressing on the surface of the notebook, activates the mouse button. This may be used with the special software discussed above. Another option is to use any mouse activated software as a partner activity with a second mouse. (A "Y" cable would need to be purchased in some cases for the computer to accommodate a second mouse.) A partner moves one mouse to various places on the screen and the child then clicks the other mouse by pressing on the Mouse House.
All Rights Reserved, Linda J. Burkhart
email: linda@Lburkhart.com
Web site: http://www.Lburkhart.com